
Sugar Rush
×2 earnings for 30 min
Costs 40 Gold Foil
Where Gold Foil comes from and what it buys.
Boosts start the moment you buy them. Boosts of the same kind multiply each other, and buying one that is running adds to its time.

×2 earnings for 30 min
Costs 40 Gold Foil

×10 earnings for 10 min
Costs 150 Gold Foil

×50 earnings for 10 min
Costs 600 Gold Foil

Robots are built ×10 faster for 10 min
Costs 60 Gold Foil

1 h of earnings, paid at once
Costs 80 Gold Foil

8 h of earnings, paid at once
Costs 400 Gold Foil

R&D costs 5% less
10 levels · first 30 Gold Foil, then 38 Gold Foil, then 47 Gold Foil · then it grows ×1.25 each time
At the last level: -50%

Bays, ships and machines cost 5% less
10 levels · first 30 Gold Foil, then 38 Gold Foil, then 47 Gold Foil · then it grows ×1.25 each time
At the last level: -50%

+10% robots from the pad
20 levels · first 15 Gold Foil, then 19 Gold Foil, then 24 Gold Foil · then it grows ×1.25 each time
At the last level: +200%

+6 min away time per warehouse
20 levels · first 15 Gold Foil, then 19 Gold Foil, then 24 Gold Foil · then it grows ×1.25 each time
At the last level: +120 min

Each bean gives +1% more
40 levels · first 40 Gold Foil, then 50 Gold Foil, then 63 Gold Foil · then it grows ×1.25 each time
At the last level: +40% a bean

+10% beans per prestige
20 levels · first 40 Gold Foil, then 50 Gold Foil, then 63 Gold Foil · then it grows ×1.25 each time
At the last level: +200%

Seals compound 1% harder
5 levels · first 300 Gold Foil, then 600 Gold Foil, then 1200 Gold Foil · then it grows ×2 each time
At the last level: +5%

+1 ship slot
4 levels · first 150 Gold Foil, then 300 Gold Foil, then 600 Gold Foil · then it grows ×2 each time
At the last level: +4 slots

Hold any buy button to keep buying
1 level · first 40 Gold Foil
At the last level: on
Production runs ×2 as fast, for good. It opens once the last chocolate is found, and takes 8 h to research.