What to leave running overnight
What keeps working while the game is closed, and for how long.
How long you are covered
While the game is closed, the factory earns for as long as your warehouses cover, and no longer. You start with 1 warehouse, which covers 1 h. Each warehouse adds 1 h.
Time beyond that earns nothing. If you are away for about eight hours, a single warehouse leaves most of the night unpaid. It takes 8 warehouses to cover about eight hours. The most you can build is 10 warehouses, which cover 10 h.
Prices climb steeply. The second warehouse costs $10.0K, the third $100K, and each one costs 10 times the one before.
The Long Shifts recipe covers more: +6 min away time per warehouse, for up to 20 levels. It costs Gold Foil and is kept through prestige.
More time covered: tap to show
The Cryo Vaults research: +10% away time covered, for up to 10 levels. It opens late in the game.
The Syrup Hourglass artifact adds this while you wear it:
- Common: +1 h of away time covered
- Rare: +3 h of away time covered
- Legendary: +8 h of away time covered
What happens while you are away
- Cash. You are paid at your income rate for the time covered. Upgrades you buy before you leave count.
- Robots. Bays only build robots on their own once you have certain research from the later tiers, and never past what the bays hold. Without it, the robots you had when you left are the robots you have when you come back.
- The pad. It recharges while you are away.
- Boosts. They count down in real time while the game is closed, but the time away is paid at the normal rate. A boost you buy just before you leave is mostly used up with nothing to show for it. Boosts that pay out at once are not affected.
- Ships. If your ships cannot carry what your robots make, the extra earns nothing, awake or away.
Switching to another tab or app counts as being away. When you come back after a minute or more, a message shows what you earned, and says so when your warehouses covered less than the whole time.
Orders: tap to show
- Bars shipped while you are away fill the orders you have accepted, even if their time limit passes while you are away. When you come back, an order that is filled is kept, and one that is not filled and past its time limit is gone.
- A customer who has not been accepted leaves after 1 h, and new customers only arrive while the game is open.
Expeditions and fuel: tap to show
- Trips run in real time. A ship that is back stays at the Launch Site until you unload it, and the finds are rolled then. It does not go out again by itself, so a trip shorter than your time away leaves the ship idle.
- The first destination takes 30 min with the Scout Rocket. Later ones take longer. Expeditions lists every trip time.
- If you have a fuel share set, the tank keeps filling for as long as your warehouses cover, and that share of your production is not sold. Planning fuel explains the cost.
Research that runs on a timer: tap to show
- A new launch slot takes 8 h of research for the first one, and the next ones longer.
- A second hyperspeed ship at the Order Dock takes 12 h.
- Double Time takes 8 h once it is open. It opens when every chocolate has been found.
These count real time, whether the game is open or not.